Filmer is a custom Blender build from the source code of Alpha Blender 2.82.
Filmer saves and opens projects as .blend files and it can also open older Blender 2.79/2.80 files, however it is not recomended that you attempt to open a Filmer .blend file in an older release of Blender 2.79/2.80 because... Some of my tools are hard coded into Filmers c++ code which is not present in Blender 2.79/2.80 so not everything will work.
Filmer and bundled addons have been tested on a Windows 10 machine.
I have plans for a Mac version of Filmer but new gear is reqiured. Donations can be made here.
Getting started with Filmer videos. https://www.owmycgi.net/forum/filmer
You must un-install older Filmer addons and install the new addons bundled with Filmer. Simplest way
to do this is to load factory settings in Filmer which automatically uninstalls 3rd party addons. Do this in
<File>Defaults>Load Factory Settings>
Added: Improved Sync Load times for unchanged scene objects during animation renders.
This slightly speeds up render times by 10+ seconds. The speed up depends on scene geometry and texture size. In Filmer I get a sync load time of 5 seconds for a 5+ million poly object during an f12 render or an animation render, where in official Blender 2.80, it takes 19+ seconds to sync and load the same mesh and then render.
Added: Light Groups.
Render light sources as a seperate render pass.
Added: Automatic Compositing Node generator addon.
Includes Denoise node for render passes
includes Denoise node for light groups
Includes Denoise node for combining render passes with light groups
Works very well with buildt in Filmer oidin AI denoiser
Added: Automatic Shader node generator addon. Simple to use Mix, BSDF and Glass shaders that automatically use mesh data and image textures to eaily mix with other shaders.
Includes a node setup to help speed up and simply the 3D object export proccess to Hitfilm Pro, with materials, textures, mesh smoothing information, and animation groups.
inlcudes an improved mix shader that automatically uses mesh data and image textures to eaily mix with other shaders.
Includes two versions of improved BSDF shaders that also double as mix shaders for a faster workflow that automatically uses mesh data and image textures to eaily mix with other shaders..
Includes an improved Glass shader with built in Volume Density controls and Caustics, you can also plug in an image texture to break up the cuastics.
Added: Dithered Sobol, Progressive Multi Jitter, Scrambling Distance and Adaptive Samples.
Added: viewport render samples to final render which lowers the normal needed amount of render samples
required to render clean images when used along with Denoising. Great with still images and animations.
Added: Adaptive tiles. Better memory sync between Render Samples, and Render Tile size/ratio for slightly better cpu + gpu management and performance than before.
Updated 3d view Hitfilm Tools panels.
Quickly switch between Global Space and Local Space for better animation sync with Hitfilm.
Make smart per object type selections for crowded 3D scenes.
Manipulate single or multi object origin points like a pro with a single button for specific Hitfilm workflows.
Simple on/off toggle for X-ray and Wireframe modes.
Bake actions and rigid body physics to keyframes, and or shapekeys in preperation for specific Hitfilm Workflows.
Added: View, Flip, Unify normals and Remove Double Vertices, all while in object mode.
Added: Curves to Mesh and vice versa. Best when used with the Filmer Bridge Modifier for quad based topology when creating Text, Logos, Hard Surface objects and Landscapes.
Added: Quad curve bridge modifier. Helps convert Blender text/curves/paths and svg logos
to much cleaner quad based topology. Can also be used to create quad based landscapes and hard surface objects.
Added: Prepare a single object or an entire 3D scene with automatic animation group generation for Hitfilm.
Added: Multi Export options for a single object or an entire 3D scene right from the 3D view in the Hitfilm Tools panel.
Multi Export in OBJ, FBX, MA, ABC, HFCS, and VEGFXCS. Tuts are on the way as these exporters reqiure specific operations.
Check out demos here.
Nothing to install as Filmer is portable and can be used on as many machines as you own without any restrictions. Simply run the Filmer .exe and activate the addons from user prefferances.
At the moment Filmer simply has up to 2x and in some cases up to 4x faster
render times than Blender 2.80.
Purchasing Filmer Alpha gets you 12 months of ALL Filmer updates within that period,
Including current addon updates along with any new addons created within that time period.
Other tools,
HitFilm presets and operations, animation, simulations and all kinds
of other tools for the simplest Blender to Hitfilm Pro workflows possible will be
added as development continues.
Currently Filmer enhanced Cylces rendering only works with
Nvidia cuda and AMD 4gig or higher graphics cards.
Intel intigrated graphics work but depends on available ram.
Keep gear well ventilated and cool as Filmer will cause a raise
in cpu + gpu temperature during render time.
Nvidia cards render 1.5 to 4x faster.
Amd cards render 10% to 20% faster.
Overclocking not needed or recomended as Filmer will
automatically leverage available cpu and gpu power.
Warning: In Pre-Release do not use for important work.
Filmer v2.82: 11-19-19-a
.zip 187mb